An extra life is rewarded for each successful rescue.
![the house of the dead 3 gameplay the house of the dead 3 gameplay](https://i.ytimg.com/vi/TCJLYV4vob8/hqdefault.jpg)
Instead, "Rescue Events" occur during each stage in which the player will need to rescue his or her partner from attacking zombies. Unlike the first two The House of the Dead games, in which players could rescue various people in peril, The House of the Dead III contains no extra personnel beyond those central to the plot. In The House of the Dead III, the player is given options for navigating through the game prior to the start of most stages, ultimately going through the same areas with different results dependent on the order chosen.Īnother important difference is the absence of civilians. While playing the game on Xbox, the light gun controller released by Madcatz may be used however, the traditional "shoot off-screen" reload was reintroduced in the Wii version.Ī branching storyline existed in the previous games, but was handled differently. A reload is achieved by pumping the shotgun controller. The arcade version differs here, because there is the presence of light guns, allowing for similar speedy reloading. Reloading still takes time, but happens without prompt as soon as the gun needs it. The shotgun used in the game no longer requires the traditional "point off-screen" reload, but rather reloads automatically.
![the house of the dead 3 gameplay the house of the dead 3 gameplay](https://assets-prd.ignimgs.com/2021/04/14/house-7-1618437183835.jpg)
The former is immediately apparent upon playing the Xbox version.
![the house of the dead 3 gameplay the house of the dead 3 gameplay](https://static.wikia.nocookie.net/houseofthedead/images/1/10/The_House_of_the_Dead_III_Cover.jpg)
The House of the Dead III departs from the original games in many ways: the most obvious being weaponry.